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TROB
2002
127views more  TROB 2002»
13 years 10 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
ICPADS
2010
IEEE
13 years 8 months ago
Bandwidth- and Latency-Aware Peer-to-Peer Instant Friendcast for Online Social Networks
Online Social Networks (OSNs) are more and more popular recently; people may through them interact with each other for the purpose of social intercourse. The client/server OSN arch...
Jehn-Ruey Jiang, Chao-Wei Hung, Jih-Wei Wu
ICALT
2005
IEEE
14 years 4 months ago
Multi-Learner System towards an Efficient E-Learning System
Existing multi-learner systems support three areas of group collaborative E-learning environments: communication, coordination, and collaboration. This distinction reflects the de...
Mohammed Abdel Razek, Claude Frasson, Marc Kaltenb...
WETICE
2000
IEEE
14 years 2 months ago
The Mechanics of Collaboration: Developing Low Cost Usability Evaluation Methods for Shared Workspaces
We introduce a conceptual framework that articulates the mechanics of collaboration for shared-workspace groupware: the low level actions and interactions that must be carried out...
Carl Gutwin, Saul Greenberg
GROUP
1997
ACM
14 years 2 months ago
Flexible support for business processes: extending cooperative hypermedia with process support
In this paper, we present a cooperativehypermediabased process support system aimed on exible business processes. An analysis of the communication, coordination and cooperation r...
Jörg M. Haake, Weigang Wang