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GROUP
2009
ACM
14 years 2 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
APSEC
2004
IEEE
13 years 11 months ago
A Dual-Mode Exerciser for a Collaborative Computing Environment
Computer-supported cooperative work (CSCW) supports groups with communication and coordination during the execution of their activities. It allows physically dispersed teams to en...
Chien-Min Wang, Shyh-Fong Hong, Shun-Te Wang, Hsi-...
ECLIPSE
2005
ACM
13 years 9 months ago
Bridging the gap between technical and social dependencies with Ariadne
One of the reasons why large-scale software development is difficult is the number of dependencies that software engineers need to face: e.g., dependencies among the software comp...
Erik Trainer, Stephen Quirk, Cleidson R. B. de Sou...
AAAI
1998
13 years 9 months ago
Automated Intelligent Pilots for Combat Flight Simulation
TacAir-Soar is an intelligent, rule-based system that generates believable human-like" behavior for military simulations. The innovation of the application is primarily a mat...
Randolph M. Jones, John E. Laird, Paul E. Nielsen
MOBISYS
2011
ACM
12 years 10 months ago
Exploiting FM radio data system for adaptive clock calibration in sensor networks
Clock synchronization is critical for Wireless Sensor Networks (WSNs) due to the need of inter-node coordination and collaborative information processing. Although many message pa...
Liqun Li, Guoliang Xing, Limin Sun, Wei Huangfu, R...