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AIIDE
2009
13 years 11 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
ATAL
2005
Springer
14 years 3 months ago
The value of privacy: optimal strategies for privacy minded agents
Agents often want to protect private information, while at the same acting upon the information. These two desires are in conflict, and this conflict can be modeled in strategic...
Sieuwert van Otterloo
AIIDE
2007
14 years 5 days ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
INFOCOM
2005
IEEE
14 years 3 months ago
On the interaction between overlay routing and underlay routing
— In this paper, we study the interaction between overlay routing and Traffic Engineering (TE) in a single Autonomous System (AS). We formulate this interaction as a twoplayer n...
Yong Liu, Honggang Zhang, Weibo Gong, Donald F. To...
ICC
2008
IEEE
139views Communications» more  ICC 2008»
14 years 4 months ago
Repeated Spectrum Sharing Game with Self-Enforcing Truth-Telling Mechanism
—Dynamic spectrum access has become a promising approach that can coordinate different users’ access to adapt to spectrum dynamics to improve spectrum efficiency. However, use...
Yongle Wu, Beibei Wang, K. J. Ray Liu