The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
We present BL-WoLF, a framework for learnability in repeated zero-sum games where the cost of learning is measured by the losses the learning agent accrues (rather than the number...
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...