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CIG
2006
IEEE
14 years 4 months ago
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
Abstract— Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to d...
Mark Wittkamp, Luigi Barone
ECAI
2006
Springer
14 years 1 months ago
Boolean Games Revisited
Abstract. Game theory is a widely used formal model for studying strategical interactions between agents. Boolean games [8] are two players, zero-sum static games where players...
Elise Bonzon, Marie-Christine Lagasquie-Schiex, J&...
IJCAI
2003
13 years 11 months ago
Local-Effect Games
We present a new class of games, local-effect games (LEGs), which exploit structure in a different way from other compact game representations studied in AI. We show both theoreti...
Kevin Leyton-Brown, Moshe Tennenholtz
RSA
2008
125views more  RSA 2008»
13 years 9 months ago
The game chromatic number of random graphs
: Given a graph G and an integer k, two players take turns coloring the vertices of G one by one using k colors so that neighboring vertices get different colors. The first player ...
Tom Bohman, Alan M. Frieze, Benny Sudakov
IROS
2009
IEEE
151views Robotics» more  IROS 2009»
14 years 4 months ago
Lion and man game in the presence of a circular obstacle
— In the lion and man game, a lion tries to capture a man who is as fast as the lion. We study a new version of this game which takes place in a Euclidean environment with a circ...
Nikhil Karnad, Volkan Isler