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VISUALIZATION
1996
IEEE
15 years 8 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel
ISSAC
1997
Springer
194views Mathematics» more  ISSAC 1997»
15 years 8 months ago
The Minimised Geometric Buchberger Algorithm: An Optimal Algebraic Algorithm for Integer Programming
IP problems characterise combinatorial optimisation problems where conventional numerical methods based on the hill-climbing technique can not be directly applied. Conventional me...
Qiang Li, Yike Guo, Tetsuo Ida, John Darlington
SIGGRAPH
1993
ACM
15 years 8 months ago
Radioptimization: goal based rendering
This paper presents a method for designing the illumination in an environment using optimization techniques applied to a radiosity based image synthesis system. An optimization of...
John K. Kawai, James S. Painter, Michael F. Cohen
CHINZ
2007
ACM
15 years 8 months ago
Evaluation of spatial abilities through tabletop AR
Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces and environments has also been debated and e...
Moffat Mathews, Madan Challa, Cheng-Tse Chu, Gu Ji...
COCO
2010
Springer
129views Algorithms» more  COCO 2010»
15 years 8 months ago
On the Relative Strength of Pebbling and Resolution
The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof syst...
Jakob Nordström
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