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NETGAMES
2006
ACM
14 years 3 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
SIGCOMM
2006
ACM
14 years 3 months ago
Virtual ring routing: network routing inspired by DHTs
This paper presents Virtual Ring Routing (VRR), a new network routing protocol that occupies a unique point in the design space. VRR is inspired by overlay routing algorithms in D...
Matthew Caesar, Miguel Castro, Edmund B. Nightinga...
VALUETOOLS
2006
ACM
164views Hardware» more  VALUETOOLS 2006»
14 years 3 months ago
Analysis of Markov reward models using zero-suppressed multi-terminal BDDs
High-level stochastic description methods such as stochastic Petri nets, stochastic UML statecharts etc., together with specifications of performance variables (PVs), enable a co...
Kai Lampka, Markus Siegle
VRST
2006
ACM
14 years 3 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
ASAP
2005
IEEE
121views Hardware» more  ASAP 2005»
14 years 3 months ago
Using TLM for Exploring Bus-based SoC Communication Architectures
As billion transistor System-on-chips (SoC) become commonplace and design complexity continues to increase, designers are faced with the daunting task of meeting escalating design...
Sudeep Pasricha, Mohamed Ben-Romdhane
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