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AROBOTS
2002
121views more  AROBOTS 2002»
13 years 7 months ago
Theory of Mind for a Humanoid Robot
If we are to build human-like robots that can interact naturally with people, our robots must know not only about the properties of objects but also the properties of animate agent...
Brian Scassellati
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 1 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
IJCAI
2003
13 years 9 months ago
Towards Pervasive Robotics
Pervasive robotics will require, in a near future, small, light and cheap robots that exhibit complex behaviors. These demands led to the development of the M2-M4 Macaco project -...
Artur M. Arsenio
HICSS
2000
IEEE
136views Biometrics» more  HICSS 2000»
14 years 4 days ago
Agent-based Team Aiding in a Time Critical Task
In this paper we evaluate the effectiveness of agent-based aiding in support of a time-critical team-planning task for teams of both humans and heterogeneous software agents. The ...
Terry R. Payne, Terri L. Lenox, Susan Hahn, Michae...
AAAI
1998
13 years 9 months ago
Bayesian Network Models for Generation of Crisis Management Training Scenarios
We present a noisy-OR Bayesian network model for simulation-based training, and an efficient search-based algorithm for automatic synthesis of plausible training scenarios from co...
Eugene Grois, William H. Hsu, Mikhail Voloshin, Da...