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» Comparing Humans and AI Agents
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GECCO
2004
Springer
110views Optimization» more  GECCO 2004»
14 years 1 months ago
Using GP to Model Contextual Human Behavior
To create a realistic environment, some simulations require simulated agents with human behavior pattern. Creating such agents with realistic behavior can be a tedious and time con...
Hans Fernlund, Avelino J. Gonzalez
KCAP
2009
ACM
14 years 2 months ago
Interactively shaping agents via human reinforcement: the TAMER framework
As computational learning agents move into domains that incur real costs (e.g., autonomous driving or financial investment), it will be necessary to learn good policies without n...
W. Bradley Knox, Peter Stone
ACG
2009
Springer
14 years 2 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck
PAAMS
2010
Springer
14 years 14 days ago
Comparing Three Computational Models of Affect
In aiming for behavioral fidelity, artificial intelligence cannot and no longer ignores the formalization of human affect. Affect modeling plays a vital role in faithfully simulati...
Tibor Bosse, Jonathan Gratch, Johan F. Hoorn, Matt...
AAAI
2006
13 years 9 months ago
From the Programmer's Apprentice to Human-Robot Interaction: Thirty Years of Research on Human-Computer Collaboration
We summarize the continuous thread of research we have conducted over the past thirty years on human-computer collaboration. This research reflects many of the themes and issues i...
Charles Rich, Candace L. Sidner