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HRI
2006
ACM
14 years 1 months ago
Interactive humanoid robots for a science museum
This paper reports on a field trial with interactive humanoid robots at a science museum where visitors are encouraged to study and develop an interest in science. In the trial, ea...
Masahiro Shiomi, Takayuki Kanda, Hiroshi Ishiguro,...
PAAMS
2010
Springer
14 years 9 days ago
Comparing Three Computational Models of Affect
In aiming for behavioral fidelity, artificial intelligence cannot and no longer ignores the formalization of human affect. Affect modeling plays a vital role in faithfully simulati...
Tibor Bosse, Jonathan Gratch, Johan F. Hoorn, Matt...
AAAI
2006
13 years 9 months ago
Running the Table: An AI for Computer Billiards
Billiards is a game of both strategy and physical skill. To succeed, a player must be able to select strong shots, and then execute them accurately and consistently. Several robot...
Michael Smith
AAAI
2000
13 years 9 months ago
Performance Comparison of Landmark Recognition Systems for Navigating Mobile Robots
Self-localisation is an essential competence for mobile robot navigation. Due to the fundamental unreliability of dead reckoning, a robot must depend on its perception of external...
Tom Duckett, Ulrich Nehmzow
AAAI
1998
13 years 9 months ago
Alternative Essences of Intelligence
We present a novel methodology for building humanlike artificially intelligent systems. We take as a model the only existing systems which are universally accepted as intelligent:...
Rodney A. Brooks, Cynthia Breazeal, Robert Irie, C...