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» Comparing designs for computer simulation experiments
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NETGAMES
2006
ACM
14 years 2 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
CVPR
2008
IEEE
14 years 10 months ago
Regression from patch-kernel
In this paper, we present a patch-based regression framework for addressing the human age and head pose estimation problems. Firstly, each image is encoded as an ensemble of order...
Shuicheng Yan, Xi Zhou, Ming Liu, Mark Hasegawa-Jo...
CHI
2009
ACM
14 years 9 months ago
Visualizing real-time language-based feedback on teamwork behavior in computer-mediated groups
While most collaboration technologies are concerned with supporting particular tasks such as workflows or meetings, many work groups do not have the teamwork skills essential to e...
Gilly Leshed, Diego Perez, Jeffrey T. Hancock, Dan...
HPCA
2006
IEEE
14 years 9 months ago
Store vectors for scalable memory dependence prediction and scheduling
Allowing loads to issue out-of-order with respect to earlier unresolved store addresses is very important for extracting parallelism in large-window superscalar processors. Blindl...
Samantika Subramaniam, Gabriel H. Loh
CVPR
2010
IEEE
14 years 2 months ago
Semantic Context Modeling with Maximal Margin Conditional Random Fields for Automatic Image Annotation
Context modeling for Vision Recognition and Automatic Image Annotation (AIA) has attracted increasing attentions in recent years. For various contextual information and resources,...
Yu Xiang, Xiangdong Zhou, Zuotao Liu, Tat-seng chu...