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ICDCS
2012
IEEE
11 years 11 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
ICS
1999
Tsinghua U.
14 years 1 months ago
Low-level router design and its impact on supercomputer system performance
Supercomputer performance is highly dependent on its interconnection subsystem design. In this paper we study how di erent architectural approaches for router design impact into s...
Valentin Puente, José A. Gregorio, Cruz Izu...
IPPS
2006
IEEE
14 years 3 months ago
Performance Analysis of the Reactor Pattern in Network Services
The growing reliance on services provided by software applications places a high premium on the reliable and efficient operation of these applications. A number of these applicat...
Swapna S. Gokhale, Aniruddha S. Gokhale, Jeffrey G...
CONCURRENCY
2004
91views more  CONCURRENCY 2004»
13 years 8 months ago
Middleware for real-time distributed simulations
Distributed simulation applications often rely on middleware to provide services to support their execution over distributed computing environments. Such middleware spans many lev...
Thom McLean, Richard M. Fujimoto, J. Brad Fitzgibb...
AAAI
1997
13 years 10 months ago
Intelligent Agents for the Synthetic Battlefield: A Company of Rotary Wing Aircraft
1 We have constructed a team of intelligent agents that perform the tasks of an attack helicopter company for a synthetic battlefield environment used for running largescale milita...
Randall W. Hill Jr., Johnny Chen, Jonathan Gratch,...