This paper describes a methodology for using the matrix-vector multiply and scan conversion hardware present in many graphics workstations to rapidly approximate the optical flow ...
Dan S. Wallach, Sharma Kunapalli, Michael F. Cohen
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
New media and signal processing applications demand ever higher performance while operating within the tight power constraints of mobile devices. A range of hardware implementatio...
Kevin Fan, Manjunath Kudlur, Ganesh S. Dasika, Sco...
To achieve highly accurate branch prediction, it is necessary not only to allocate more resources to branch prediction hardware but also to improve the understanding of branch exe...
Spatial-lattice computations with finite-range interactions are an important class of easily parallelized computations. This class includes many simple and direct algorithms for ...