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FECS
2010
131views Education» more  FECS 2010»
13 years 6 months ago
The Mythical Creature Approach - A Simulation Alternative to Building Computer Architectures
In this paper, we present a method to help teach computer architecture (or computer organization) by developing an in class system where the students, themselves, compile high-leve...
Peter Jamieson, Darrel Davis, Brooke Spangler
ISLPED
2005
ACM
103views Hardware» more  ISLPED 2005»
14 years 2 months ago
A non-uniform cache architecture for low power system design
This paper proposes a non-uniform cache architecture for reducing the power consumption of memory systems. The nonuniform cache allows having different associativity values (i.e.,...
Tohru Ishihara, Farzan Fallah
ISCA
2005
IEEE
128views Hardware» more  ISCA 2005»
14 years 2 months ago
An Evaluation Framework and Instruction Set Architecture for Ion-Trap Based Quantum Micro-Architectures
: The theoretical study of quantum computation has yielded efficient algorithms for some traditionally hard problems. Correspondingly, experimental work on the underlying physical...
Steven Balensiefer, Lucas Kreger-Stickles, Mark Os...
IPPS
2009
IEEE
14 years 3 months ago
Implementing and evaluating multithreaded triad census algorithms on the Cray XMT
Commonly represented as directed graphs, social networks depict relationships and behaviors among social entities such as people, groups, and organizations. Social network analysi...
George Chin Jr., Andrès Márquez, Sut...
ICPPW
2006
IEEE
14 years 2 months ago
Towards a Source Level Compiler: Source Level Modulo Scheduling
Modulo scheduling is a major optimization of high performance compilers wherein The body of a loop is replaced by an overlapping of instructions from different iterations. Hence ...
Yosi Ben-Asher, Danny Meisler