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GRAPHITE
2005
ACM
14 years 2 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
ISWC
2003
IEEE
14 years 2 months ago
The Memory Glasses: Subliminal vs.Overt Memory Support with Imperfect Information
Wearables are frequently designed to support users engaged in complex “real world” activities, ranging from food inspection to ground combat. Unfortunately, wearables also hav...
Richard W. DeVaul, Alex Pentland, Vicka R. Corey
HPDC
1998
IEEE
14 years 1 months ago
Application Experiences with the Globus Toolkit
The development of applications and tools for highperformance "computational grids" is complicated by the heterogeneity and frequently dynamic behavior of the underlying...
Sharon Brunett, Karl Czajkowski, Steven Fitzgerald...
AUIC
2004
IEEE
14 years 1 months ago
e-Ghosts: Leaving Virtual Footprints in Ubiquitous Workspaces
Ubiquitous workspaces are future media-rich environments that employ new forms of operating systems and services to coordinate and manage interactions between people, multiple dis...
Michael Vernik, Steven Johnson, Rudi Vernik
ACMACE
2009
ACM
14 years 19 days ago
Zuzen, a cloud-based framework for automated machinima generation
The Zuzen framework is an intelligent tool set for assisting in the generation of machinima. With Zuzen, users that are novice cinematographers do not need to use complex movie-ma...
Samuel Munilla, R. Michael Young