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EXPERT
1998
86views more  EXPERT 1998»
13 years 7 months ago
IMACS: A Case Study in Real-World Planning
This article illustrates the complexities of real-world planning and how we can create AI planning systems to address them. We describe the IMACS Project (Interactive Manufacturab...
Satyandra K. Gupta, Dana S. Nau, William C. Regli
AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
BMCBI
2010
126views more  BMCBI 2010»
13 years 7 months ago
GeneBrowser 2: an application to explore and identify common biological traits in a set of genes
Background: The development of high-throughput laboratory techniques created a demand for computer-assisted result analysis tools. Many of these techniques return lists of genes w...
Joel Arrais, João Fernandes, João Pe...
TOG
2012
258views Communications» more  TOG 2012»
11 years 10 months ago
Stitch meshes for modeling knitted clothing with yarn-level detail
ike abstraction of the yarn model; (c) then, we specify the desired knitting pattern over the stitch mesh’s surface. (d) Following the interactive modeling process, the model goe...
Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Ste...
EGH
2003
Springer
14 years 29 days ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons