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VISUALIZATION
2005
IEEE
14 years 1 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
ISSADS
2005
Springer
14 years 1 months ago
Database System Architecture - A Walk Through Time: From Centralized Platform to Mobile Computing - Keynote Address
Classical distributed database systems monolithically offer distribution transparency and higher performance. This is made possible by making data available and closer to the appl...
Ali R. Hurson, Yu Jiao
MSWIM
2004
ACM
14 years 1 months ago
IEEE 802.11 rate adaptation: a practical approach
Today, three different physical (PHY) layers for the IEEE 802.11 WLAN are available (802.11a/b/g); they all provide multi-rate capabilities. To achieve a high performance under v...
Mathieu Lacage, Mohammad Hossein Manshaei, Thierry...
PADS
2004
ACM
14 years 1 months ago
Simulation Validation Using Direct Execution of Wireless Ad-Hoc Routing Protocols
Computer simulation is the most common approach to studying wireless ad-hoc routing algorithms. The results, however, are only as good as the models the simulation uses. One shoul...
Jason Liu, Yougu Yuan, David M. Nicol, Robert S. G...
UIST
2004
ACM
14 years 1 months ago
SketchREAD: a multi-domain sketch recognition engine
We present SketchREAD, a multi-domain sketch recognition engine capable of recognizing freely hand-drawn diagrammatic sketches. Current computer sketch recognition systems are dif...
Christine Alvarado, Randall Davis