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DSD
2004
IEEE
97views Hardware» more  DSD 2004»
13 years 11 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
CEC
2007
IEEE
14 years 1 months ago
Evolving tiles for automated self-assembly design
Abstract— Self-assembly is a distributed, asynchronous mechanism that is pervasive across natural systems where hierarchical complex structures are built from the bottom-up. The ...
Germán Terrazas, Marian Gheorghe, Graham Ke...
FCT
1999
Springer
13 years 11 months ago
Tile Transition Systems as Structured Coalgebras
The aim of this paper is to investigate the relation between two models of concurrent systems: tile rewrite systems and coalgebras. Tiles are rewrite rules with side e ects which a...
Andrea Corradini, Reiko Heckel, Ugo Montanari
DSD
2009
IEEE
105views Hardware» more  DSD 2009»
14 years 2 months ago
Design of a Highly Dependable Beamforming Chip
—As CMOS process technology advances towards 32nm, SoC complexity continuously grows but its dependability significantly decreases. In this paper, a beamforming chip 1 is designe...
Xiao Zhang, Hans G. Kerkhoff
BMCBI
2007
133views more  BMCBI 2007»
13 years 7 months ago
An efficient pseudomedian filter for tiling microrrays
Background: Tiling microarrays are becoming an essential technology in the functional genomics toolbox. They have been applied to the tasks of novel transcript identification, elu...
Thomas E. Royce, Nicholas Carriero, Mark B. Gerste...