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» Complexity Bounds for Regular Games
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CSL
2007
Springer
14 years 2 months ago
Game Characterizations and the PSPACE-Completeness of Tree Resolution Space
The Prover/Delayer game is a combinatorial game that can be used to prove upper and lower bounds on the size of Tree Resolution proofs, and also perfectly characterizes the space ...
Alexander Hertel, Alasdair Urquhart
STOC
2007
ACM
101views Algorithms» more  STOC 2007»
14 years 9 months ago
Toward a general theory of quantum games
We study properties of quantum strategies, which are complete specifications of a given party's actions in any multiple-round interaction involving the exchange of quantum in...
Gus Gutoski, John Watrous
EWCBR
2008
Springer
13 years 10 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
SIAMDM
2002
94views more  SIAMDM 2002»
13 years 8 months ago
How to Be an Efficient Snoop, or the Probe Complexity of Quorum Systems
A quorum system is a collection of sets (quorums) every two of which intersect. Quorum systems have been used for many applications in the area of distributed systems, including mu...
David Peleg, Avishai Wool
DAC
1994
ACM
14 years 21 days ago
BDD Variable Ordering for Interacting Finite State Machines
We address the problem of obtaining good variable orderings for the BDD representation of a system of interacting finite state machines (FSMs). Orderings are derived from the comm...
Adnan Aziz, Serdar Tasiran, Robert K. Brayton