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» Complexity Levels of Representing Dynamics in EA Planning
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AIIDE
2008
13 years 10 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
AAAI
2006
13 years 9 months ago
Heuristic Search and Information Visualization Methods for School Redistricting
We describe an application of AI search and information visualization techniques to the problem of school redistricting, in which students are assigned to home schools within a co...
Marie desJardins, Blazej Bulka, Ryan Carr, Andrew ...
ECAL
2007
Springer
14 years 2 months ago
Neuroevolution of Agents Capable of Reactive and Deliberative Behaviours in Novel and Dynamic Environments
Both reactive and deliberative qualities are essential for a good action selection mechanism. We present a model that embodies a hybrid of two very different neural network archit...
Edward Robinson, Timothy Ellis, Alastair Channon
AAAI
2010
13 years 10 months ago
Integrating Sample-Based Planning and Model-Based Reinforcement Learning
Recent advancements in model-based reinforcement learning have shown that the dynamics of many structured domains (e.g. DBNs) can be learned with tractable sample complexity, desp...
Thomas J. Walsh, Sergiu Goschin, Michael L. Littma...
ICDE
2000
IEEE
113views Database» more  ICDE 2000»
14 years 25 days ago
Web Query Optimizer
We consider an architecture of mediators and wrappers for Internet accessible WebSources of limited query capability. Each call to a source is a WebSource Implementation (WSI) and...
Vladimir Zadorozhny, Laura Bright, Louiqa Raschid,...