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» Component-Based Modeling, Analysis and Animation
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CGF
2006
196views more  CGF 2006»
13 years 8 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
WACV
2008
IEEE
14 years 3 months ago
Tracking Down Under: Following the Satin Bowerbird
Sociobiologists collect huge volumes of video to study animal behavior (our collaborators work with 30,000 hours of video). The scale of these datasets demands the development of ...
Aniruddha Kembhavi, Ryan Farrell, Yuancheng Luo, D...
BMCBI
2007
139views more  BMCBI 2007»
13 years 9 months ago
Bioinformatics analysis of the early inflammatory response in a rat thermal injury model
Background: Thermal injury is among the most severe forms of trauma and its effects are both local and systemic. Response to thermal injury includes cellular protection mechanisms...
Eric Yang, Timothy Maguire, Martin L. Yarmush, Fra...
IJVR
2006
199views more  IJVR 2006»
13 years 8 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
GRAPHITE
2006
ACM
14 years 2 months ago
Validating retargeted and interpolated locomotions by dynamics-based analysis
Retargeting and interpolation methods may introduce physical inaccuracies in virtual human animation. This paper presents a method for evaluating the dynamical correctness of reta...
Nicolas Pronost, Georges Dumont