Sciweavers

7103 search results - page 1417 / 1421
» Components and Generative Programming
Sort
View
CORR
2011
Springer
159views Education» more  CORR 2011»
13 years 2 months ago
How to Play Unique Games against a Semi-Random Adversary
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
JMLR
2010
148views more  JMLR 2010»
13 years 2 months ago
A Generalized Path Integral Control Approach to Reinforcement Learning
With the goal to generate more scalable algorithms with higher efficiency and fewer open parameters, reinforcement learning (RL) has recently moved towards combining classical tec...
Evangelos Theodorou, Jonas Buchli, Stefan Schaal
NAR
2010
129views more  NAR 2010»
13 years 2 months ago
PROSESS: a protein structure evaluation suite and server
PROSESS (PROtein Structure Evaluation Suite and Server) is a web server designed to evaluate and validate protein structures generated by X-ray crystallography, NMR spectroscopy o...
Mark V. Berjanskii, Yongjie Liang, Jianjun Zhou, P...
SIAMJO
2010
100views more  SIAMJO 2010»
13 years 2 months ago
Explicit Sensor Network Localization using Semidefinite Representations and Facial Reductions
The sensor network localization, SNL , problem in embedding dimension r, consists of locating the positions of wireless sensors, given only the distances between sensors that are ...
Nathan Krislock, Henry Wolkowicz
FCCM
1999
IEEE
210views VLSI» more  FCCM 1999»
13 years 11 months ago
Algorithm Analysis and Mapping Environment for Adaptive Computing Systems: Further Results
Abstract We are developing an integrated algorithm analysis and mapping environment particularly tailored for signal processing applications on Adaptive Computing Systems ACS. Our ...
Eric K. Pauer, Paul D. Fiore, John M. Smith
« Prev « First page 1417 / 1421 Last » Next »