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» Composing Social Interactions via Social Games
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OZCHI
2009
ACM
14 years 3 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
CHI
2006
ACM
14 years 9 months ago
Design of a role-playing game to study the trajectories of health care workers in an operating room
Drawing on an ethnographic study of hospital work in an operating room, we present the design and implementation of a web-based role-playing application of a master schedule. We s...
Elisa Mattarelli, Kelly J. Fadel, Suzanne P. Weisb...
AIIDE
2008
13 years 10 months ago
Simulation-Based Story Generation with a Theory of Mind
Emergent narrative refers to simulation-based systems in which stories emerge from the autonomous interactions among character agents and/or the human player. Despite its advantag...
Paul Hsueh-Min Chang, Von-Wun Soo
IVA
2005
Springer
14 years 2 months ago
Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction
Human to virtual human interaction is the next frontier in interface design, particularly for tasks that are social or collaborative in nature. Several embodied interface agents ha...
Sabarish Babu, Stephen Schmugge, Raj Inugala, Srin...
ECSCW
2007
13 years 10 months ago
The Distributed Work of Local Action: Interaction amongst virtually collocated research teams
Existing research on synchronous remote working in CSCW has highlighted the troubles that can arise because actions at one site are (partially) unavailable to remote colleagues. Su...
Dylan Tutt, Jon Hindmarsh, Muneeb Shaukat, Mike Fr...