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» Compression-Domain Parallel Rendering
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CGF
2011
12 years 11 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
HPDC
2010
IEEE
13 years 8 months ago
Multi-GPU volume rendering using MapReduce
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
CW
2004
IEEE
13 years 11 months ago
Interactive Point-Based Painterly Rendering
Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for ren...
Hiroaki Kawata, Alexandre Gouaillard, Takashi Kana...
JPDC
2007
177views more  JPDC 2007»
13 years 7 months ago
Adaptive decomposition and remapping algorithms for object-space-parallel direct volume rendering of unstructured grids
Object space (OS) parallelization of an efficient direct volume rendering algorithm for unstructured grids on distributed-memory architectures is investigated. The adaptive OS de...
Cevdet Aykanat, Berkant Barla Cambazoglu, Ferit Fi...
GCC
2004
Springer
14 years 28 days ago
Image-Based Walkthrough over Internet on Mobile Devices
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao