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ISCAS
2007
IEEE
106views Hardware» more  ISCAS 2007»
14 years 2 months ago
Regularized Frequency Domain Equalization Algorithm and its VLSI Implementation
Abstract— Approximation of Toeplitz matrices with circulant matrices is a well-known approach to reduce the computational complexity of linear equalizers. This paper presents a n...
Andreas Burg, Simon Haene, Wolfgang Fichtner, Mark...
TIT
2011
131views more  TIT 2011»
13 years 3 months ago
On the Hardness of Approximating the Network Coding Capacity
Abstract—This work addresses the computational complexity of achieving the capacity of a general network coding instance. We focus on the linear capacity, namely the capacity of ...
Michael Langberg, Alexander Sprintson
RECOMB
2009
Springer
14 years 3 months ago
Pseudo Boolean Programming for Partially Ordered Genomes
Comparing genomes of different species is a crucial problem in comparative genomics. Different measures have been proposed to compare two genomes: number of common intervals, num...
Sébastien Angibaud, Guillaume Fertin, Annel...
SI3D
2003
ACM
14 years 1 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
SI3D
2010
ACM
14 years 3 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...