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» Computable scenes and structures in films
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VISUALIZATION
2005
IEEE
14 years 1 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
CVPR
2006
IEEE
14 years 9 months ago
Structure and View Estimation for Tomographic Reconstruction: A Bayesian Approach
This paper addresses the problem of reconstructing the density of a scene from multiple projection images produced by modalities such as x-ray, electron microscopy, etc. where an ...
Satya P. Mallick, Sameer Agarwal, David J. Kriegma...
CVPR
2006
IEEE
14 years 9 months ago
A Multi-Channel Algorithm for Edge Detection Under Varying Lighting
In vision-based autonomous spacecraft docking multiple views of scene structure captured with the same camera and scene geometry is available under different lighting conditions. ...
Wei Xu, Michael Jenkin, Yves Lespérance
ICPR
2008
IEEE
14 years 2 months ago
Dynamic structure from motion based on nonlinear adaptive observers
Structure and motion estimation from long image sequences is a an important and difficult problem in computer vision. We propose a novel approach based on nonlinear and adaptive ...
Ola Dahl, Anders Heyden
3DIM
2005
IEEE
14 years 1 months ago
A MRF Formulation for Coded Structured Light
Multimedia projectors and cameras make possible the use of structured light to solve problems such as 3D reconstruction, disparity map computation and camera or projector calibrat...
Jean-Philippe Tardif, Sébastien Roy