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» Computation Slicing: Techniques and Theory
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IJSWIS
2006
168views more  IJSWIS 2006»
13 years 9 months ago
Unraveling the Taste Fabric of Social Networks
Popular online social networks such as Friendster and MySpace do more than simply reveal the superficial structure of social connectedness--the rich meanings bottled within social...
Hugo Liu, Pattie Maes, Glorianna Davenport
CVPR
2000
IEEE
14 years 11 months ago
On the Number of Samples Needed in Light Field Rendering with Constant-Depth Assumption
While several image-based rendering techniques have been proposed to successfully render scenes/objects from a large collection (e.g., thousands) of images without explicitly reco...
Zhouchen Lin, Heung-Yeung Shum
SIGCSE
2005
ACM
163views Education» more  SIGCSE 2005»
14 years 2 months ago
Using SeSFJava in teaching introductory network courses
Networking course projects are usually described by an informal specification and a collection of test cases. Students often misunderstand the specification or oversimplify it t...
Tamer Elsharnouby, A. Udaya Shankar
CASES
2004
ACM
14 years 2 months ago
Safely exploiting multithreaded processors to tolerate memory latency in real-time systems
A coarse-grain multithreaded processor can effectively hide long memory latencies by quickly switching to an alternate task when the active task issues a memory request, improving...
Ali El-Haj-Mahmoud, Eric Rotenberg
EGH
2010
Springer
13 years 7 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...