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NETGAMES
2006
ACM
15 years 12 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
EMSOFT
2005
Springer
15 years 11 months ago
AutoDVS: an automatic, general-purpose, dynamic clock scheduling system for hand-held devices
We present AutoDVS, a dynamic voltage scaling (DVS) system for hand-held computers. Unlike extant DVS systems, AutoDVS distinguishes common, course-grain, program behavior and cou...
Selim Gurun, Chandra Krintz
ICS
2005
Tsinghua U.
15 years 11 months ago
System noise, OS clock ticks, and fine-grained parallel applications
As parallel jobs get bigger in size and finer in granularity, “system noise” is increasingly becoming a problem. In fact, fine-grained jobs on clusters with thousands of SMP...
Dan Tsafrir, Yoav Etsion, Dror G. Feitelson, Scott...
OTM
2005
Springer
15 years 11 months ago
Timely Provisioning of Mobile Services in Critical Pervasive Environments
Timeliness in conventional real-time systems is addressed by employing well-known scheduling techniques that guarantee the execution of a number of tasks within certain deadlines. ...
Filippos Papadopoulos, Apostolos Zarras, Evaggelia...
ICS
2004
Tsinghua U.
15 years 11 months ago
Adaptive incremental checkpointing for massively parallel systems
Given the scale of massively parallel systems, occurrence of faults is no longer an exception but a regular event. Periodic checkpointing is becoming increasingly important in the...
Saurabh Agarwal, Rahul Garg, Meeta Sharma Gupta, J...