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NETGAMES
2006
ACM
14 years 4 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
EMSOFT
2005
Springer
14 years 3 months ago
AutoDVS: an automatic, general-purpose, dynamic clock scheduling system for hand-held devices
We present AutoDVS, a dynamic voltage scaling (DVS) system for hand-held computers. Unlike extant DVS systems, AutoDVS distinguishes common, course-grain, program behavior and cou...
Selim Gurun, Chandra Krintz
ICS
2005
Tsinghua U.
14 years 3 months ago
System noise, OS clock ticks, and fine-grained parallel applications
As parallel jobs get bigger in size and finer in granularity, “system noise” is increasingly becoming a problem. In fact, fine-grained jobs on clusters with thousands of SMP...
Dan Tsafrir, Yoav Etsion, Dror G. Feitelson, Scott...
OTM
2005
Springer
14 years 3 months ago
Timely Provisioning of Mobile Services in Critical Pervasive Environments
Timeliness in conventional real-time systems is addressed by employing well-known scheduling techniques that guarantee the execution of a number of tasks within certain deadlines. ...
Filippos Papadopoulos, Apostolos Zarras, Evaggelia...
ICS
2004
Tsinghua U.
14 years 3 months ago
Adaptive incremental checkpointing for massively parallel systems
Given the scale of massively parallel systems, occurrence of faults is no longer an exception but a regular event. Periodic checkpointing is becoming increasingly important in the...
Saurabh Agarwal, Rahul Garg, Meeta Sharma Gupta, J...