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NETGAMES
2003
ACM
14 years 3 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SENSYS
2003
ACM
14 years 3 months ago
CODA: congestion detection and avoidance in sensor networks
Event-driven sensor networks operate under an idle or light load and then suddenly become active in response to a detected or monitored event. The transport of event impulses is l...
Chieh-Yih Wan, Shane B. Eisenman, Andrew T. Campbe...
CF
2010
ACM
14 years 2 months ago
Proposition for a sequential accelerator in future general-purpose manycore processors and the problem of migration-induced cach
As the number of transistors on a chip doubles with every technology generation, the number of on-chip cores also increases rapidly, making possible in a foreseeable future to des...
Pierre Michaud, Yiannakis Sazeides, André S...
ICPP
2002
IEEE
14 years 2 months ago
A Selection Technique for Replicated Multicast Video Servers
Abstract— In this paper, we propose a selection technique for replicated multicast video streams from different servers. We assume that there exist replicated video servers, each...
Akihito Hiromori, Hirozumi Yamaguchi, Keiichi Yasu...
GECCO
2009
Springer
204views Optimization» more  GECCO 2009»
14 years 2 months ago
Combined structure and motion extraction from visual data using evolutionary active learning
We present a novel stereo vision modeling framework that generates approximate, yet physically-plausible representations of objects rather than creating accurate models that are c...
Krishnanand N. Kaipa, Josh C. Bongard, Andrew N. M...