Sciweavers

298 search results - page 39 / 60
» Computation hierarchy for in-network processing
Sort
View
ASPLOS
2011
ACM
13 years 3 days ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...
VISUALIZATION
2005
IEEE
14 years 2 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...
IPPS
2003
IEEE
14 years 1 months ago
Agent-Based Grid Load Balancing Using Performance-Driven Task Scheduling
Load balancing is a key concern when developing parallel and distributed computing applications. The emergence of computational grids extends this problem, where issues of cross-d...
Junwei Cao, Daniel P. Spooner, Stephen A. Jarvis, ...
PG
2002
IEEE
14 years 1 months ago
The Light Field Oracle
We present the light field oracle, a novel mathematical concept for the acquisition, processing and representation of light fields. We first compute a hierarchical representati...
Reto Lütolf, Bernt Schiele, Markus H. Gross
VRST
2003
ACM
14 years 1 months ago
Time-critical collision detection using an average-case approach
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Jan Klein, Gabriel Zachmann