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JMM2
2006
138views more  JMM2 2006»
13 years 7 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
VISUALIZATION
1997
IEEE
13 years 12 months ago
Constrained 3D navigation with 2D controllers
Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. We consider the subclass of situations in which a 2D device such as a mouse...
Andrew J. Hanson, Eric A. Wernert
RECSYS
2009
ACM
14 years 2 months ago
Increasing engagement through early recommender intervention
Social network sites rely on the contributions of their members to create a lively and enjoyable space. Recent research has focused on using personalization and recommender techno...
Jill Freyne, Michal Jacovi, Ido Guy, Werner Geyer
DAGSTUHL
1997
13 years 9 months ago
Constrained Navigation Environments
Finding one’s way through a complex virtual environment is a standard task in 3D graphics and virtual reality applications. Constrained navigation is a method that appropriately...
Andrew J. Hanson, Eric A. Wernert, Stephen B. Hugh...
WAPCV
2007
Springer
14 years 1 months ago
Simultaneous Robot Localization and Mapping Based on a Visual Attention System
Visual attention regions are useful for many applications in the field of computer vision and robotics. Here, we introduce an application to simultaneous robot localization and ma...
Simone Frintrop, Patric Jensfelt, Henrik I. Christ...