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» Computation reuse for rigid-body dynamics
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SIGGRAPH
2000
ACM
13 years 12 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich

Source Code
1499views
15 years 3 months ago
Bullet - 3D Game Multiphysics Library
Bullet 3D Game is a modular extendible C++ Multiphysics Library that provides the state of the art collision detection, soft body, and rigid body dynamics.
ICRA
1994
IEEE
102views Robotics» more  ICRA 1994»
13 years 11 months ago
Dynamic Simulation of Interactive Robotic Environment
A dynamic simulation package has been developed which can accurately model the interactions between robots and their environment. It creates a virtual environment in which various...
Paul U. Lee, Diego C. Ruspini, Oussama Khatib
HAPTICS
2005
IEEE
14 years 1 months ago
Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration
In this paper we present a novel approach for simulating the rigid body dynamics of a haptically manipulated object using implicit integration. Our formulation requires the linear...
Miguel A. Otaduy, Ming C. Lin
ICCV
2009
IEEE
13 years 5 months ago
The Normalized Subspace Inclusion: Robust clustering of motion subspaces
Perceiving dynamic scenes of rigid bodies, through affine projections of moving 3D point clouds, boils down to clustering the rigid motion subspaces supported by the points' ...
Nuno Pinho da Silva, João Paulo Costeira