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» Computational Complexity Aspects in Membrane Computing
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IV
2007
IEEE
98views Visualization» more  IV 2007»
14 years 4 months ago
An infrastructure for remote virtual exploration on PDAs
In this paper we present a prototyped system to enable the virtual exploration of a complex virtual environment. Our approach exploits Quest3D as main rendering engine, its output...
Rosario De Chiara, Ugo Erra, Andrea Petta, Vittori...
SEW
2005
IEEE
14 years 3 months ago
Using Visualization to Understand Dependability: A Tool Support for Requirements Analysis
Dealing with dependability requirements is a complex task for stakeholders and analysts as many different aspects of a system must be taken into account at the same time: services...
Paolo Donzelli, Daniel Hirschbach, Victor R. Basil...
LATA
2010
Springer
14 years 3 months ago
Finding Consistent Categorial Grammars of Bounded Value: A Parameterized Approach
Abstract. Kanazawa ([1]) has studied the learnability of several parameterized families of classes of categorial grammars. These classes were shown to be learnable from text, in th...
Christophe Costa Florêncio, Henning Fernau
ICRA
1998
IEEE
107views Robotics» more  ICRA 1998»
14 years 2 months ago
Designing Personal Tele-Embodiment
At the intersection of tele-robotics, computer networking, and human social interaction we have chosen to explore an area we identifyas personal tele-embodiment. At the core of th...
Eric Paulos, John F. Canny
IWEC
2004
13 years 11 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry