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» Computational Complexity Aspects in Membrane Computing
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3DIM
2003
IEEE
14 years 3 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
HICSS
2003
IEEE
127views Biometrics» more  HICSS 2003»
14 years 3 months ago
Testing Design of a Social Innovation The Environmental Mitigation Banking System
This paper attempts to evaluate the performance of an environmental mitigation banking system operating under different regulatory. Pricing and subsidization policies using system...
Khalid Saeed, Atsushi Fukuda
CGF
2005
159views more  CGF 2005»
13 years 9 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
RAS
2002
105views more  RAS 2002»
13 years 9 months ago
Visually guided manipulation tasks
In this paper, we present a framework for a robotic system with the ability to perform real-world manipulation tasks. The complexity of such tasks determines the precision and fre...
Danica Kragic, Lars Petersson, Henrik I. Christens...
NAR
2011
191views Computer Vision» more  NAR 2011»
13 years 24 days ago
ConsensusPathDB: toward a more complete picture of cell biology
ConsensusPathDB is a meta-database that integrates different types of functional interactions from heterogeneous interaction data resources. Physical protein interactions, metabol...
Atanas Kamburov, Konstantin Pentchev, Hanna Galick...