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ESA
2010
Springer
236views Algorithms» more  ESA 2010»
13 years 11 months ago
Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games
Bottleneck congestion games properly model the properties of many real-world network routing applications. They are known to possess strong equilibria
Tobias Harks, Martin Hoefer, Max Klimm, Alexander ...
CONPAR
1992
14 years 2 months ago
Cost Prediction for Load Balancing: Application to Algebraic Computations
A major feature of Computer Algebra, and more generally of non-numerical computations, is the dynamical and non-predictable behaviour of the executions. We then understand that st...
Jean-Louis Roch, A. Vermeerbergen, Gilles Villard
SIGGRAPH
1994
ACM
14 years 2 months ago
Fast contact force computation for nonpenetrating rigid bodies
A new algorithm for computing contact forces between solid objects with friction is presented. The algorithm allows a mix of contact points with static and dynamic friction. In co...
David Baraff
ECIS
2004
13 years 11 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
CVPR
2009
IEEE
15 years 5 months ago
View-Invariant Dynamic Texture Recognition using a Bag of Dynamical Systems
In this paper, we consider the problem of categorizing videos of dynamic textures under varying view-point. We propose to model each video with a collection of Linear Dynamics S...
Avinash Ravichandran, René Vidal, Rizwan Ch...