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TVCG
2010
145views more  TVCG 2010»
13 years 6 months ago
Fluid Simulation with Articulated Bodies
—We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic mot...
Nipun Kwatra, Christopher Wojtan, Mark Carlson, Ir...
ICS
1993
Tsinghua U.
13 years 11 months ago
Graph Contraction for Physical Optimization Methods: A Quality-Cost Tradeoff for Mapping Data on Parallel Computers
Mapping data to parallel computers aims at minimizing the execution time of the associated application. However, it can take an unacceptable amount of time in comparison with the ...
Nashat Mansour, Ravi Ponnusamy, Alok N. Choudhary,...
VISUALIZATION
2003
IEEE
14 years 26 days ago
Accelerating Large Data Analysis by Exploiting Regularities
We present techniques for discovering and exploiting regularity in large curvilinear data sets. The data can be based on a single mesh or a mesh composed of multiple submeshes (al...
David Ellsworth, Patrick J. Moran
VR
2003
IEEE
110views Virtual Reality» more  VR 2003»
14 years 26 days ago
High Presence Remote Presentation in the Shared Immersive Virtual World
In this study, a remote presentation system that can be used in the shared immersive virtual world was developed. This system consists of several elemental technologies, such as t...
Tetsuro Ogi, Toshio Yamada, Michitaka Hirose, Masa...
ICCS
2005
Springer
14 years 1 months ago
Multiscale Modelling of Bubbly Systems Using Wavelet-Based Mesh Adaptation
Since typical industrial-scale reactors may contain many millions of bubbles, the extension of direct free-surface modelling techniques to resolve every bubble in the vessel would ...
Tom Liu, Phil Schwarz