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128
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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 4 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
162
Voted
EUROGRAPHICS
2010
Eurographics
16 years 23 days ago
Two-Colored Pixels
In this paper we show how to use two-colored pixels as a generic tool for image processing. We apply twocolored pixels as a basic operator as well as a supporting data structure f...
Darko Pavic and Leif Kobbelt
126
Voted
ICS
2009
Tsinghua U.
15 years 10 months ago
Performance modeling and automatic ghost zone optimization for iterative stencil loops on GPUs
Iterative stencil loops (ISLs) are used in many applications and tiling is a well-known technique to localize their computation. When ISLs are tiled across a parallel architecture...
Jiayuan Meng, Kevin Skadron
136
Voted
CCGRID
2008
IEEE
15 years 10 months ago
Using Dynamic Condor-Based Services for Classifying Schizophrenia in Diffusion Tensor Images
— Diffusion Tensor Imaging (DTI) provides insight into the white matter of the human brain, which is affected by Schizophrenia. By comparing a patient group to a control group, t...
Simon Caton, Matthan Caan, Sílvia Delgado O...
146
Voted
VISUALIZATION
2005
IEEE
15 years 9 months ago
Surface Reconstruction Via Contour Metamorphosis: An Eulerian Approach With Lagrangian Particle Tracking
We present a robust method for 3D reconstruction of closed surfaces from sparsely sampled parallel contours. A solution to this problem is especially important for medical segment...
Ola Nilsson, David E. Breen, Ken Museth