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CHI
2006
ACM
16 years 3 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
ICCAD
2005
IEEE
81views Hardware» more  ICCAD 2005»
16 years 12 days ago
Kauffman networks: analysis and applications
Abstract— A Kauffman network is an abstract model of gene regulatory networks. Each gene is represented by a vertex. An edge from one vertex to another implies that the former ge...
Elena Dubrova, Maxim Teslenko, Andrés Marti...
127
Voted
CCGRID
2008
IEEE
15 years 10 months ago
Scheduling Asymmetric Parallelism on a PlayStation3 Cluster
Understanding the potential and implications of asymmetric multi-core processors for cluster computing is necessary, as these processors are rapidly becoming mainstream components...
Filip Blagojevic, Matthew Curtis-Maury, Jae-Seung ...
127
Voted
ICPPW
2006
IEEE
15 years 9 months ago
A Generic Task-Farming Framework for Reservoir Analysis in a Grid Environment
The vast majority of research projects involving Grid Computing have focused on the development and standardization of the middleware that allows Grids to function. Despite the ma...
Santiago Pena, Dayong Huang, Zhou Lei, Gabrielle A...
NETGAMES
2005
ACM
15 years 9 months ago
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Mark Claypool