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UIST
2006
ACM
14 years 22 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
MUM
2005
ACM
164views Multimedia» more  MUM 2005»
14 years 10 days ago
PhoneGuide: museum guidance supported by on-device object recognition on mobile phones
We present PhoneGuide – an enhanced museum guidance approach that uses camera-equipped mobile phones and on-device object recognition. Our main technical achievement is a simple...
Paul Föckler, Thomas Zeidler, Benjamin Bromba...
GECCO
2005
Springer
232views Optimization» more  GECCO 2005»
14 years 9 days ago
A hardware pipeline for function optimization using genetic algorithms
Genetic Algorithms (GAs) are very commonly used as function optimizers, basically due to their search capability. A number of different serial and parallel versions of GA exist. ...
Malay Kumar Pakhira, Rajat K. De
ACMACE
2004
ACM
14 years 6 days ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
IMC
2004
ACM
14 years 6 days ago
Measurement based characterization and provisioning of IP VPNs
Virtual Private Networks provide secure and reliable communication between customer sites. With increase in number and size of VPNs, providers need efficient provisioning techniqu...
Satish Raghunath, K. K. Ramakrishnan, Shivkumar Ka...