In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly...
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hop...
— The problem of accurate 6-DoF pose estimation of 3D objects based on their shape has so far been solved only for specific object geometries. Edge-based recognition and trackin...
To reduce the production cost of 3D-CG educational contents for e-Learning system and to improve the capability of self-learning system, we developed a new self-learning system ba...
We present a new technique to implement operators that modify the topology of polygonal meshes at intersections and self-intersections. Depending on the modification strategy, th...
This paper addresses the “boundary ownership” problem,
also known as the figure/ground assignment problem.
Estimating boundary ownerships is a key step in perceptual
organiz...