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» Computational primitives of visual perception
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GRAPHITE
2005
ACM
14 years 1 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
ECCV
1996
Springer
14 years 9 months ago
Uncalibrated Visual Tasks via Linear Interaction
In this paper, we propose an approach for the control and layering of space-time continuous visual tasks with an uncalibrated camera. The approach is based on the bidimensional ap...
Carlo Colombo, James L. Crowley
CGF
2010
149views more  CGF 2010»
13 years 7 months ago
Over Two Decades of Integration-Based, Geometric Flow Visualization
With ever increasing computing power, it is possible to process ever more complex fluid simulations. However, a gap between data set sizes and our ability to visualize them remain...
Tony McLoughlin, Robert S. Laramee, Ronald Peikert...
CSCWD
2007
Springer
14 years 1 months ago
An interactive graph visualization for handling cooperative design activity context
The context of a collective activity is characterized by all information produced during the activity. The comprehension of this context by each actor is essential for the success...
Gilles Halin
VMV
2004
126views Visualization» more  VMV 2004»
13 years 8 months ago
Top-Down Visual Attention for Efficient Rendering of Task Related Scenes
The perception of a virtual environment depends on the user and the task the user is currently performing in that environment. Models of the human visual system can thus be exploi...
Veronica Sundstedt, Alan Chalmers, Kirsten Cater, ...