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CHI
2007
ACM
14 years 9 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
HPCA
2006
IEEE
14 years 9 months ago
InfoShield: a security architecture for protecting information usage in memory
Cyber theft is a serious threat to Internet security. It is one of the major security concerns by both network service providers and Internet users. Though sensitive information c...
Guofei Gu, Hsien-Hsin S. Lee, Joshua B. Fryman, Ju...
CALCO
2009
Springer
138views Mathematics» more  CALCO 2009»
14 years 3 months ago
Kleene Monads: Handling Iteration in a Framework of Generic Effects
Abstract. Monads are a well-established tool for modelling various computational effects. They form the semantic basis of Moggi’s computational metalanguage, the metalanguage of ...
Sergey Goncharov, Lutz Schröder, Till Mossako...
FDG
2009
ACM
14 years 3 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
BIRTHDAY
2005
Springer
14 years 2 months ago
Planning in Answer Set Programming using Ordered Task Decomposition
abstract. In this paper we investigate a formalism for solving planning problems based on ordered task decomposition using Answer Set Programming (ASP). Our planning methodology is...
Jürgen Dix, Ugur Kuter, Dana S. Nau