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142
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ISVC
2005
Springer
16 years 27 days ago
Video Codec for Classical Cartoon Animations with Hardware Accelerated Playback
Daniel Sýkora, Jan Buriánek, Jir&iac...
IVA
2005
Springer
16 years 27 days ago
A Platform Independent Architecture for Virtual Characters and Avatars
this is via the ”Motion Abstraction”. This is a single abstraction that represents any type of animation of a character. Different implementations of the ion can provide very ...
M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson,...
161
Voted
VIS
2004
IEEE
122views Visualization» more  VIS 2004»
16 years 8 months ago
Light Weight Space Leaping using Ray Coherence
We present a space leaping technique for accelerating volume rendering with very low space and run-time complexity. Our technique exploits the ray coherence during ray casting by ...
Arie E. Kaufman, Sarang Lakare
234
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VRML
2003
ACM
16 years 20 days ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti
216
Voted
NPAR
2004
ACM
16 years 25 days ago
Hardware-determined feature edges
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
Morgan McGuire, John F. Hughes