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ISAAC
2007
Springer
109views Algorithms» more  ISAAC 2007»
14 years 4 months ago
Manipulation in Games
This paper studies to which extent the social welfare of a game can be influenced by an interested third party within economic reason, i.e., by taking the implementation cost into...
Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schm...
ACMACE
2004
ACM
14 years 3 months ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
WECWIS
2006
IEEE
141views ECommerce» more  WECWIS 2006»
14 years 3 months ago
Iterative Combinatorial Auctions with Linear Prices: Results of Numerical Experiments
Iterative Combinatorial Auctions (ICA) have been getting increasing attention in computer science and economics, as they provide an efficient solution to resource allocation prob...
Alexander Pikovsky, Pasha Shabalin, Martin Bichler
NETGAMES
2006
ACM
14 years 3 months ago
A practical pricing model of inter-domain multicasting based on game theory
— A practical pricing mechanism is the foundation for the deploying of IP multicast in the inter-domain Internet. The IP multicast service model and its pricing mechanism are dis...
Jinjing Zhao, Peidong Zhu, Xicheng Lu, Feng Zhao
PERVASIVE
2007
Springer
14 years 4 months ago
Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup
We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public display. The game introduces a new form of interactiv...
Ville H. Tuulos, Jürgen Scheible, Heli Nyholm