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ATAL
2010
Springer
13 years 8 months ago
Monotone cooperative games and their threshold versions
Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which ...
Haris Aziz, Felix Brandt, Paul Harrenstein
PRESENCE
2006
70views more  PRESENCE 2006»
13 years 7 months ago
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study
This paper presents a large scale (N 101) exploratory relational study of computer gamers' gaming habits and their presence experiences. The study posited and examined the ef...
David Nunez, Edwin H. Blake
SIGECOM
2010
ACM
184views ECommerce» more  SIGECOM 2010»
14 years 8 days ago
Computing pure strategy nash equilibria in compact symmetric games
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...
ACMACE
2011
ACM
12 years 7 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
IWEC
2010
13 years 9 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh