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GECCO
2010
Springer
244views Optimization» more  GECCO 2010»
13 years 10 months ago
Implicit fitness and heterogeneous preferences in the genetic algorithm
This paper takes an economic approach to derive an evolutionary learning model based entirely on the endogenous employment of genetic operators in the service of self-interested a...
Justin T. H. Smith
FDG
2009
ACM
14 years 4 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
CHI
2007
ACM
14 years 10 months ago
User-centered design gymkhana
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they inte...
Muriel Garreta Domingo, Magí Almirall Hill,...
NETGAMES
2006
ACM
14 years 3 months ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
ITICSE
2000
ACM
14 years 2 months ago
Distance tutorials in a systems design course
An experiment with distance technology in a secondyear Object-Oriented Systems Design course is described. Video and computer conferencing were used in tutorial sessions where a t...
Joakim von Wright