This paper takes an economic approach to derive an evolutionary learning model based entirely on the endogenous employment of genetic operators in the service of self-interested a...
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they inte...
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
An experiment with distance technology in a secondyear Object-Oriented Systems Design course is described. Video and computer conferencing were used in tutorial sessions where a t...