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ACMACE
2007
ACM
14 years 2 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
HUC
2011
Springer
12 years 9 months ago
Exploring micro-incentive strategies for participant compensation in high-burden studies
Micro-incentives represent a new but little-studied trend in participant compensation for user studies. In this paper, we use a combination of statistical analysis and models from...
Mohamed Musthag, Andrew Raij, Deepak Ganesan, Sant...
EDUTAINMENT
2009
Springer
14 years 4 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
CHI
2011
ACM
13 years 1 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
MSO
2003
13 years 11 months ago
Simulating Resource and Service Trading in Grid Systems
The global grid model is steadily being uptaken by individuals wishing to trade in grid services. The grid was originally driven by organisations attempting to share high performa...
Heath A. James, Kenneth A. Hawick