One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
This paper presents methods for photo-realistic rendering using strongly spatially variant illumination captured from real scenes. The illumination is captured along arbitrary pat...
Jonas Unger, Stefan Gustavson, P. Larsson, Anders ...
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
A radiance environment map pre-integrates a constant surface reflectance with the lighting environment. It has been used to generate photo-realistic rendering at interactive speed...
In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel enviro...