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» Computer Graphic Simulation of Light Reflection from Paper
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RT
2000
Springer
14 years 18 days ago
Exact Illumination in Polygonal Environments using Vertex Tracing
Abstract. Methods for exact computation of irradiance and form factors associated with polygonal objects have ultimately relied on a formula for a differential area to polygon form...
Michael M. Stark, Richard F. Riesenfeld
PAMI
2008
174views more  PAMI 2008»
13 years 9 months ago
Multiflash Stereopsis: Depth-Edge-Preserving Stereo with Small Baseline Illumination
Traditional stereo matching algorithms are limited in their ability to produce accurate results near depth discontinuities, due to partial occlusions and violation of smoothness co...
Rogerio Feris, Ramesh Raskar, Longbin Chen, Kar-Ha...
RT
1999
Springer
14 years 1 months ago
Face Cluster Radiosity
Abstract. An algorithm for simulating diffuse interreflection in complex three dimensional scenes is described. It combines techniques from hierarchical radiosity and multiresolut...
Andrew J. Willmott, Paul S. Heckbert, Michael Garl...

Publication
700views
15 years 5 months ago
Optimal Approximations by Piecewise Smooth Functions and Associated Variational Problems - [ Mumford-Shah ]
"The purpose of this paper is to introduce and study the most basic properties of three new variational problems which are suggested by applications to computer vision. In com...
David Mumford and Jayant Shah
CGF
2007
121views more  CGF 2007»
13 years 9 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko