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VISUALIZATION
2005
IEEE
14 years 2 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...
PG
2000
IEEE
14 years 1 months ago
FEM-Based Dynamic Subdivision Splines
Recent years have witnessed dramatic growth in the use of subdivision schemes for graphical modeling and animation, especially for the representation of smooth, oftentimes complex...
Hong Qin
VISUALIZATION
1998
IEEE
14 years 1 months ago
Efficient warping for architectural walkthroughs using layered depth images
This paper presents efficient image-based rendering techniques used in the context of an architectural walkthrough system. Portals (doors and windows) are rendered by warping laye...
Voicu Popescu, Anselmo Lastra, Daniel G. Aliaga, M...
SCA
2007
13 years 11 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...
CGF
2005
111views more  CGF 2005»
13 years 8 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...